Friday, July 31, 2009

Week 1 - Elliott

Prototype
Reasons why prototype is a successful game.
1. The game mechanics are new. They allow the player to roam the city with super human destructive abilities such as spewing out tenticles or body slamming tank.
2. The game throws the player straight into the action, extreme action. This also doubles as a tutorial level
3. The "Web of Intrigue" means the story line evolves at the pace that the player is interested in it.

The downfalls.
1. The game doesnt show the player what powers are available in advance. This lead this had an element of mystery it was mostly a negetive thing as certain abilities were needed to destroy a boss but I had no idea they existed.
2. Once fighting a boss it is impossible to escape in order to build up more powers. This meant that I got trapped on a boss level.


Poker
I think Poker was a successful game for 3 reasons:
1. Its a simple game, making it scalable. Players can play a long game or a short game.
2. It allows players to play with their own style.
In the poker game is was obvious that people used different strategies. Player1 took a very mathematical approach to the game. Player2 attempted to read the other players.
Player3 played ruthlessly betting every round in order just to be playing and doing something. Player4 played more cautiously than the rest.
3. The element of chance bridges the gap between skill levels. For example in a game of chess with an experienced and novice player, the experienced player will constantly win. However in poker even novice players will occasionaly win a hand against the more experienced players.
The rules of the game led to some twists. For example Player2 folded when they had a straight. They had overlooked the straight as they were concentrating so much on the other players.